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In Visible Hand, the modified tetherball poles present themselves as regular playground equipment. That invites a certain audience (basically, people who like tetherball, which is an interesting cross-section of the population it turns out) into participation. Only upon activation does the infinite nature of these tetherball sets present itself, proving the game unwinnable according to traditional rules and providing a more functional version of solo play that points more specifically at cyclical natures. For some users this is a welcome surprise, and for those with a competitive disposition it can feel like a bait-and-switch because their source of power has been removed. Installing the poles outside of recognized art spaces gives individuals more agency to act upon them, which often leads to knots being tied at the top in order to play traditional tetherball.